Previous entries in this series:
How do I start a project if I have no framework? What are the first things I do and how do I organise it? Let's have a look shall we?
I use git, no brainer.
git init
touch README.md
git add README.md
git commit -m "Readme"
git remote add origin githubetc
git push -u origin master
#Create a manifest
I use npm to manage my dependencies, makes sense
npm init
git add package.json
git commit -m "package.json"
#Install grunt
I use grunt to run my various build/test/deploy scripts, I could just use all the tools I use stand-alone but having a single build system with tasks is documentation we then haven't got to write. It's no fun if new joiners have to install and run crap. Grunt comes in two parts. the package itself ("grunt") and the command line package for running it ("grunt-cli")
npm install grunt --save-dev
npm install -g grunt-cli
Client/script/dev dependencies I usually stick in as dev dependencies ala above, we build and then we deploy the compiled assets so we don't need them in production.
What I often do is put global dependencies like this as a pre-install script for the package.json so people haven't got to remember to install them (note, not in OSS stuff as that might annoy folk):
vim package.json
{
"name": "awesome-app",
"version": "etc",
"scripts": {
"preinstall": "npm install -g grunt-cli"
},
"etc"
}
Grunt needs a Gruntfile, this looks like this:
vim Gruntfile.js
module.exports = function(grunt) {
grunt.initConfig({
pkg: grunt.file.readJSON('package.json')
})
}
git add Gruntfile.js
git commit -am "Grunt setup"
I'll usually have a folder called "client", which contains all the HTMl/CSS/JS in it. The build script will take these assets and build them into a "public" directory which is empty by default. I say HTML/CSS, but I actually mean Jade/Stylus.
I'm not going to write about the server code for any of this, because I don't care if we're using ASP.NET/Ruby/Node - this is a client application and the server is irrelevant.
What matters is that somehow these jade/stylus files can be rendered by the server or pre-built somehow.
Then
touch client/index.jade
touch client/theme.styl
touch client/app.js
I don't bother with elaborate folder hierarchies to begin with, lumping everything in a single folder to begin with makes perfect sense and when/if it gets too big it'll probably be split up by feature rather than by whether it's CSS or not.
app.js is the entry point to my client application, it'll be imported in my HTML like so
<script type="text/javascript" src="/app.js"></script>
I don't bother with any of that AMD stuff for the obvious reasons, but obviously I'm not going to have everythingin the same file. I like to use Browserify cos that's kinda neat and encourages us to push code into modules and install them via npm.
Now, we can get our web server to do this stuff on request, but I like to run a build script and get errors immediately when changing my files. I now have grunt, so I'll use the "grunt-browserify" package to make this part of my build.
npm install grunt-browserify --save-dev
vim Gruntfile.js
module.exports = function(grunt) {
grunt.initConfig({
pkg: grunt.file.readJSON('package.json'),
browserify: {
'/public/app.js': ['/client/app.js']
}
})
grunt.loadNpmTasks('grunt-browserify')
}
This now means I can run
grunt browserify
And the application will be built from "client/app" to "public/app"
This actually gets tedious after a while, so I often end up with another grunt module "grunt-contrib-watch", to watch for changes and automatically r-erun this file.
npm install grunt-contrib-watch --save-dev
vim Gruntfile.js
module.exports = function(grunt) {
grunt.initConfig({
pkg: grunt.file.readJSON('package.json'),
browserify: {
'public/app.js': ['client/app.js']
}
watch: {
files: [ "client/**/*.js"],
tasks: [ 'browserify' ]
}
})
grunt.loadNpmTasks('grunt-browserify')
grunt.loadNpmTasks('grunt-contrib-watch')
}
This means I can now run
grunt watch
And not think about this again.
I actually go much further than the above, and use grunt to
Modules I find useful for this
I'll register a custom task called 'develop' which means all any developer needs to do in order to start any work on my project is type
grunt develop
And they can get to work immediately.
I don't do this very often, this is a collection of tools/libraries that I really like and have come to appreciate very much. Anything is interchangeable for other things and I'm not afraid to change any part of it at some point if something better comes up.
I do have a repo which I clone which has these things already set up for a blank project - but this is personal to me and the way I want to work. In a team this might be different (compromise) and for you it'll be different too.
So I won't be sharing it. Sorry :)
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